Для Skyrim вышел апдейт, который сломал кучу модов и переработал магазин | StopGame
PATCH NOTES New Features — Mods and Creation Club menus have been combined into a unified Creations Menu. — Missing Creation check feature added to resolve missing Creations when loading a save file. — Store your Active Load Order and retrieve it from Bethesda.net — ESL Range has been doubled to 4096 records. Source scripts for Fishing, Rare Curios, Saints & Seducers and Survival are now provided as a Creator’s resource. — Resource Pack added to the game to assist Creators. Bug Fixes — Fixed crash that could occur when fighting Dwarven Ballista. — Fixed crash that could occur when transferring a large number of arrows to a follower. — Fixed issue preventing Kindred Judgement from starting if certain NPCs had died. — Fixed slowdown when running with a large number of Creations. — Fixed issue that could result in the world being underwater when fast traveling. — Fixed issue that would result in NPCs getting stuck in sit-and-stand loops when trying to use furniture. — Fixed control lock that can occur while eating a corpse with Namira’s Ring equipped while Survival Mode is active. — Fixed missing dirt for slot 1 on female faces. — Resolved issue preventing bartering with some hunters. — Fixed issue where Miraak sometimes does not appear while stealing Dragon Souls. — Arvak can now be summoned in the Forgotten Vale. — Vampire Cattle faces are no longer black in Volkihar Keep. — Fixed Soul Cain sky becoming corrupted after exiting Reaper’s Lair. — Restored cobblestones to the execution area of Helgen. — Fixed unlootable NPCs at “Cragslane Cavern.” — Fixed bad alpha properties on some Solitude assets. — Fixed bad alpha on Blades Armor and Blood Dragons. — Fixed bad weapon values on Glass Mace, Glass Warhammer, Honed Draugr War Axe, Ebony Mace and Ebony War Axe and most daggers. — Fixed some Orcish war Axes not using the correct model. — Fixed Ebony Shields being invisible when equipped on Vampires. — Banded Iron Armor of Restoration has had its value corrected. — Dwarven Scrap Metal can now be sold to Blacksmiths. — Honeycomb can now be sold to the appropriate vendors. — Removed errant collision marker west of Windhelm. — Fixed collision issues that could occur after lowering the drawbridge during The Battle for Whiterun — Fixed issue that sometimes presented the portals in the Forgotten Vale from playing their visual effects. — Fixed issue where portals in the Forgotten Vale would turn purple while opening. — Fixed bad geometry along columns in Vyrthur’s throne room. — Removed errant ‘Activate’ text on wheat windmills. — Blessing of Talos now properly shows a 20% reduction in the Active Effects menu instead of 0%. — Argonian Account, Book 2 now uses the correct world model. — Fixed kidnapped NPCs clipping cell door in Treva’s Watch. — Adjusted placement of iron ore vein that would result in the player’s camera colliding with a mammoth skull trap in Halted Stream Camp. — Fixed floating rocks on bridge under Solitude. — Fixed gap in terrain west of Embershard Mine. — Fixed hole in Wolfskull Cave. — Fixed hole in the Argonian Assembly. — Fixed gap in level in Nchuand-Zel Control Room. — Fixed flickering on floor in Largashbur. — Plugged gap in rocks near Lake Ilinalta. — Removed deprecated grass files from Miscellaneous archive. — Improved performance in Vyrthur’s throne room. — General performance improvements. — Various typo and localization fixes. Alternative Armors — Ebony Plate — Localization fixes. Alternative Armors — Elven Hunter — Localization fixes. Alternative Armors – Orcish Scaled — Armor now is found under “Orcish” at the forge instead of Miscellaneous. Alternative Armors – Leather — Updated quest description to more properly reflect the quest. Alternative Armors – Silver — Localization fixes. Alternative Armors – Steel Soldier — Aldepius no longer has a topic about the Moth Priest during the Prophet quest. Bloodchill Manor — Extra Emerald Paragon holder replaced with missing Sapphire Paragon holder. Bone Wolf — Fixed issue preventing Zombies from spawning in certain locations while Bone Wolves are present. — Fixed translation errors for wild encounters. The Cause — Arvak can now be summoned in The Deadlands. — Plants in The Deadlands now respect the “Green Thumb” perk. — Fixed localization issues. Civil War Champions — Fixed missing translations. — Fixed crashes that can occur after receiving associated armor. The Contest — Fixed inability to temper Fists of Randagulf. Dead Man’s Dread — Fixed missing leg meshes when “Captain’s Boots” were equipped. Expanded Crossbow Pack — Fixed localization issues. Fishing — “Caught in the Rain” quest description now properly describes Pygmy Sunfish. — Adjusted textures with Draugr Weapons to closer match the rest of the set. — Localization fixes. Ghosts of the Tribunal — Prevented freeze that may occur when performing the Trueflame ritual too quickly. Necromatic Grimoire — Players can no longer loot arrows used by the “Skeleton Marksman” summons. — Localization fixes. Saints & Seducers — Plants in the Root Tunnels now respect the “Green Thumb” perk. — Fixed Madness Sword having too low a value. — Localization fixes. Shadowrend — Player can no longer pickpocket items off of the Shadow. — Localization fixes. Staff of Sheogorath — Localization fixes. Sunder & Wraithguard — Localization fixes. Survival Mode — Fixed issue where player could use magic infinitely while their magic was depleted. Wild Horses — Localization fixes. PC Only FEATURE: Support for Ultrawide monitors (16:9, 16:10, 21×9, 32×9). FEATURE: Support for Steam Deck. FEATURE: Various console improvements. — CTRL+C now copies the selected Reference in the console. — CTRL+V now pastes text from your clipboard into the console. — “KAH” added to the console as a command to kill all hostiles. — “GetSelectedRefBase” added to the console as a command to return the base form ID for the selected reference. — Base form ID is now displayed alongside the selected reference ID. — “Help” command can now filter by form type. FEATURE: “sStartingCell”, “sStartingCellX”, and “sStartingCellY” can be added to the General section of your SkyrimCustom.ini to autoload into the specified locations upon game start. FEATURE: Macro support. — In your game directory you will find the new file: SkyrimConsoleDefault.ini. This contains the layout and new basic commands. This list may be customized by creating a new file in the same folder named SkyrimConsole.ini. — Resolved issue with screen shrinking after using Alt+Tab. — General stability improvements and optimizations. Epic Only — Fixed issue preventing Xbox controllers from being recognized. PlayStation Only — Resolved issue forcing the player’s camera to face north while exiting the Character Menu while on a horse. — Fixed button prompts sometimes being stuck on screen after loading a save. — Fixed flickering lights in the Ragged Flagon Cistern. — PS4: Fixed Options button icon. — PS5: Fixed misalignment with bullets in the quest list. Xbox Only — General stability improvements (Morthal). Creation Kit — Stability improvements. — New “Show Edited Forms Only” checkbox in the Object Window. — Data Menu now has “Modified Date” Column. — Plug-ins and Masterfiles can now be sorted by clicking any of the category names in the Data menu. — Titlebar now shows if your plug-in is ESL compliant based on last save. — Landscape borders now toggle between, visible, visible over all geometry, and off. — RoboVoice is now included, allowing you to easily add temp voice lines. — LipFuzer is now included, so you can generate game ready FUZ files. — LipGenerator has been updated to 64-bit. — Users can now browse to select existing voice files in file explorer straight from the Edit Response Window. — Creation Kit now warns if your plug-in is flagged as “Read Only”. New Papyrus Functions — Function SetContainerAllowStolenItems(bool setAllowStolenItems) native -> Sets whether to allow stolen items to appear in the menu (for Containers only) — int Function GetAllItemsCount() native -> Gets the number of items in a container/inventory. — bool Function IsContainerEmpty() native -> Returns if the container/inventory is empty. — Function RemoveAllStolenItems(ObjectReference akTransferTo = None) native -> Removes all stolen items, transferring it to the other object if passed.